![]() ![]() I just think it's clear that they're inconsequential compared to all the players that miss out on amazing mods because the old rules. Plus those people already exist and we're only allowing the pool of them to grow a little bit. Imo the only places you can tell they're 'spoiling the bunch' is global achievement stats, which will just be slightly padded, and individual players steam pages which should be really obvious since they get all their achievements on the same day. It's really a matter of how much you think the tiny amount of cheaters spoils the bunch. ![]() It's better to have an honour system and call out achievement cheats than punish all achievement hungry players. You're punishing more people that want to earn achievements by not allowing them to use mods than people that want to cheat achievements.ħ. Many more people would play with some mods but don't because they want to earn achievements.Ħ. They either cheat them for all their games or none.ĥ. People usually don't cheat achievements because it's literally pointless. It'll be even more blatant now since people will just download a mod to do it. People that cheat achievements are usually pretty blatant, all their achievements will be unlocked the same day. Those who want to cheat achievements should know that it's doable even with the old system, although I admit it took slightly more steps.ģ. This game has a ton of amazing mods that do not fundamentally cheat achievements but use to disable them (UI, clothes, courts, even small events).Ģ. ![]() On the flipside, you can now play the game with a community bugfix patch, or localization mod for an unsupported language, or a UI accessibility tweak mod and still qualify.ġ. And the majority of people just don't care about what achievements someone else has earned. There are a couple of people who admitted to using a bugfix mod to get an achievement (Vic 3 has had a few achievements bugged to check = instead of >= that were eventually fixed on the next major patch months later), but by and large it hasn't really devalued the challenge aspect. Instead, every time the American Territory achievement comes up on reddit, the poster accompanies it with a long story about all the challenges they had to overcome and the strategy they needed to pull it off, since it has some genuinely difficult constraints. If there was widespread cheating, wouldn't those numbers be higher? American Territory is slightly higher at 0.9% (starting as Indian Territory, puppet the USA). The least obtained achievement on Steam is Broken Promises at a whopping 0.7% completion rate (betray two allies in a diplo play as Italy). ![]() You can just check out what's going on in the Victoria 3 side of the world where achievements have been unrestricted for over half a year now.Īnd the result is people who cheat to get achievements are so rare it's barely worth mentioning them. All right, I've been having this problem too, but I just found the solution (this is true if it's in your important boot drive run as admin on the dropdown menu properties->go to compatibility tab->check "run as administrator" box Might/Dexterity/etc Įxample for my char: AttributeScore Player_Blaithin Might 20ĥ.You don't have to guess what it's going to do to CK3. ![]()
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